
Technical Artist - FULLY REMOTE - Gaming
- Full time
- France, France
-
161 days ago
- This ad is disabled, so it is no longer possible to apply.
Overview
Its mission is the design and development of video games, with their latest release being Dead Cells (Best Action Game - Game Awards 2018). Maintain, debug, and optimize these tools according to different constraints and/or platforms (PC, consoles, mobile), while preserving the artistic vision of the project.
Capability to develop and maintain these tools to make them accessible to the art team.
Solid artistic foundation (composition, lighting, color theory) to understand and interpret the needs of the art team.
Excellent knowledge of Unity, C#, and the URP pipeline.
Familiarity with 3D softwares (Houdini, 3DSMax, Maya, Blender, etc.) Familiarity with 2D software (Substance Designer and Painter, Photoshop).
French-speaking.
Additional Information:
Full-time permanent position (35 hours/week).
Location: On-site in Bordeaux or remote work possible (part-time or 100%) from mainland France. If you are currently located elsewhere, assistance with relocation and/or a 6-month remote work period from your current location is possible (details to be confirmed together).
Necessary work equipment provided: office supplies, computer equipment (PC/Mac, laptop/desktop), and recreational items (video games, controllers, etc.).
Full coverage health insurance (including dependents).
Profit sharing and participation (after 3 months of employment with the company).
