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Lead Game UI / UX Designer[The Division Resurgence] (W/M/NB)
- Full time
- Saint-Mandé, Île-de-France
-
13 days ago
- This ad is disabled, so it is no longer possible to apply.
Overview
Job Description
Job summary
Be responsible to design menus UX design (wireframes, layout & info presentations, navigation & usability functions, menus structure hierarchy and flow) for new or revamped systems, and to design their UI visuals skins and create their assets with UI artist
Key responsibilities
- Work hand in hand with the Creative Director to achieve in the game their creative vision, intentions and expectations for the user interfaces and menus presentation, and game systems overall player experience
- Lead and be responsible for the UX/UI designs and their implementation for all game menus and user interfaces, from their layout and presentation of info to their navigation and usability functions, and design the menus structure hierarchy and flow
- Define and propose the best user experience for user interfaces, according to the needs specified by game designers and to the vision set by the Creative Director, all while maintaining consistency and efficiency
- Be responsible for the UI assets creation pipeline, create UI visual skins mockups, based on the existing UI visual grammar and components, and coordinate their assets creation with the UI artist
- Lead the UX/UI team of designers and artists
- Be responsible to create and maintain up to date the UX and UI design documentation (wireframes, flowcharts, UI assets components database, UX and UI visual references and guidelines ?)
- Direct the creation of artworks/illustrations for menus and promotional assets in-game (from backgrounds, to showcase tiles/cards, to monetization banners/posters?), based on the existing UI visual grammar, in collaboration with artists
- Create rapid prototypes and mockups of menus and interfaces layout, flow, usability functions, and animations & VFX (presentation & realization aspect of the UI)
- Participate in playtests to observe user behaviour and identity usability or understandability issues, and iterate on the UX design accordingly
- Make sure the UX/UI experience is excellent across all platforms/devices
- Follow-up on final implementation of all user interface features to ensure proper execution
- Collaborate with other dev team cells (content design, system design, art & animation, gameplay programming) to ensure optimal communication of design info and achieve the results expected by the game Directors
- Set and share best practices in your area of expertise for design, creation, documentation, workflows, methodologies and tooling, striving to optimize assets quality, footprint, technical performance, and overall pipelines
- Demonstrate pragmatism in your design priorities and decisions, to weight possible solutions and find the right ones to develop a live product and steer it through regular live updates (addition of content and adjustments)
- Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.
