Build Engineer / Manager - Mobile / PC game (W/ M/NB)
- Full time
- Paris, Île-de-France
-
128 days ago
- This ad is disabled, so it is no longer possible to apply.
Overview
Build Engineer / Manager - Mobile / PC game (W/ M/NB)
Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
JOB DESCRIPTION
As the Release Build Manager, your contributions will directly impact the development and create immersive experiences for players on both iOS and Android devices. Be part of the team bringing The Division Resurgence, an action role-playing game, to its full potential. You will manage and automate workflows, oversee code and asset repositories, and ensure seamless CI/CD pipeline operations. You'll collaborate with various teams to ensure high-quality releases, leveraging your technical expertise and strong organizational skills.
Project Workflow Development and Automation:
Collaboration and Development:
- Collaborate with the PROD team to develop and release workflows that best fit the project's goals and constraints.
- Implement and automate these processes by appropriately configuring various project tools (repositories, build systems, ticketing, etc.).
Repository Management:
- Manage the different code and asset repositories necessary for constructing various versions of the game for all targeted platforms (Android, iOS, Windows).
- Ensure proper use of these repositories through best practices, ensuring the rest of the team is aware of the protocols.
- Maintain clear separation between different development streams and ensure proper propagation of fixes.
Continuous Integration and Deployment:
- Set up, maintain, adapt, and improve the Continuous Integration/Continuous Deployment (CI/CD) pipeline throughout the project's lifecycle.
- Ensure constant availability of client builds and server environments for the project.
Build System Monitoring:
- Ensure the proper functioning of the build farm considering its various constraints (space on the NAS, size of the builds, archiving, bandwidth, versioning).
- Ensure tracking of development and share this tracking information with the team.
Release Management Interface:
- Act as the interface between the project and the Mobile Release Management team, which handles public release deployments across different target platforms.
- Guarantee, in collaboration with QA and QC teams, that the quality of public releases meets the project's expectations and the requirements of the Release Management team & Ubisoft.
- Collaborate with the leads of various realization teams to specify different working environments.
- Provide training and support to production teams.
QUALIFICATIONS
Behavioral Skills:
- Highly organized with the ability to manage and integrate large volumes of game data.
- Handle the ambiguity and challenges inherent in game development projects with confidence and clarity.
- Excellent analytical and investigative skills to troubleshoot and resolve issues.
- Able to communicate clearly both written and verbally in English.
- Capable of working as part of a team (PROD, QA, QC, RMM) but also able to be autonomous as required.
- Confident in communicating any difficulties or issues encountered.
- Strong interest in video games and new technologies.
Technical Skills:
- Mastery of source control in general - Git and Perforce in particular.
- Familiarity with the three main desktop/server platforms (GNU/Linux, OSX, Windows) and associated configuration/build setup tasks.
- Proficient in Google Play Store and iOS/Apple publishing platforms.
- Proficient in scripting/programming languages across all operating systems (Python, for example).
- Capable of defining and maintaining a server environment based on Kubernetes with Helm.
- Familiarity with game engines (e.g., Unity, Unreal Engine) is a big plus.
ADDITIONAL INFORMATION
Profit Sharing, Yearly Company Saving Plan. 25 paid time off + 12 additional paid days off.
50% of your Navigo pass is paid by the company, lunch vouchers (9?/day), healthcare for you and your family, and lots of Ubisoft additional perks.
Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks.
Our brand-new office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building.
Recruitment Process
- [45 minutes]: Visio call with a Recruiter
- [60 minutes]: Visio interview with Technical Director
- [60 minutes]: Visio interview with Associate Producer (Hiring Manager) + Producer
- [60 minutes]: Visio interview with Executive Producer
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers' community.
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